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Load Player2 data to DuckDB

Build a Player2 to DuckDB pipeline with your coding agent. One prompt scaffolds it with the dltHub AI harness, plus the Player2 API base URL, auth, endpoints, and incremental loading.

SourcePlayer2Player2 API DocumentationDestinationDuckDBIn-process analytical database. The default local destination for dlt pipelines.

Player2 provides a REST API for game developers to integrate AI NPC capabilities such as spawning, chatting, and status management. Everything needed to build a working Player2 → DuckDB pipeline is on this page: the API's base URL, authentication, endpoints, pagination and incremental field — plus a prompt that hands the whole job to your coding agent.


Build your Player2 to DuckDB pipeline

Paste this prompt into Claude, Codex, or Cursor. The agent does the rest.

Prompt
Run uvx dlthub-init@latest to build a pipeline from Player2 to DuckDB and run it on dltHub

That scaffolds a dltHub workspace and installs the dltHub AI harness — the project rules, the secrets-management skill, and the dlt MCP server your agent needs to work safely. From there it reads the Player2 API, proposes the endpoints to load, then writes, runs and validates the pipeline while you review rather than type. Credentials are inspected through MCP tools, so your agent never reads secrets.toml itself. How the LLM-native workflow works →

Prefer to write it yourself? Every fact the agent uses is below.


Player2 API at a glance

Base URLhttps://api.player2.game/v1
Example endpointGET selected_characters
Records found atcharacters
Authenticationall requests require a Bearer token — sent in the Authorization header, prefixed Bearer
PaginationNot paginated
API referencehttps://dlthub.com/context/source/player2

These values come from the Player2 API reference — the authoritative source if anything here looks out of date.


How do I authenticate with the Player2 API?

All requests require an Authorization header with a Bearer token. The token format is 'Bearer <p2_key>', where the key is obtained from the Player2 developer dashboard.

1. Get your credentials

  1. Navigate to the Player2 Developer Dashboard at https://player2.game/profile/developer. 2. Log in with your developer account. 3. Locate your project or create a new draft game. 4. Within your game's settings, generate or copy the required API key (sometimes referred to as your game's Client ID or P2 key) provided in the dashboard.

2. Add them to .dlt/secrets.toml

[sources.player2_source] token = "your_p2_key_here"

dlt reads this file automatically at runtime. With the harness, the setup-secrets skill prompts you for the values and never handles the raw credential in chat. For production, see setting up credentials with dlt.


What Player2 data can I load into DuckDB?

These are the Player2 endpoints dlt can load into DuckDB:

ResourceEndpointMethodData selectorDescription
npcs_responsesnpcs/responsesGETReceive the model’s NPC replies as an SSE stream.
selected_charactersselected_charactersGETcharactersRetrieve the list of currently selected characters.
tts_voicestts/voicesGETGet list of available TTS voices.
stt_languagesstt/languagesGETGet available STT languages.
healthhealthGETCheck system health and version status.

How do I load only new Player2 records?

The Player2 API reference does not document a timestamp or sequence field for these endpoints, so there is nothing to advertise here as verified. Pick a field from the endpoints table above that increases with every write, then set it as the cursor_path.

{"name": "selected_characters", "endpoint": { "path": "selected_characters", # Replace with a field that increases on every write. "incremental": {"cursor_path": "REPLACE_ME", "initial_value": "2024-01-01T00:00:00Z"}, }}

On the first run dlt loads everything from initial_value; on every run after that it requests only what changed and appends with write_disposition="merge" if you set a primary key. See incremental loading.


What does the generated Player2 pipeline look like?

A standard dlt REST API pipeline — the same code you would write by hand, loading npcs/responses and selected_characters from the Player2 API into DuckDB:

import dlt from dlt.sources.rest_api import RESTAPIConfig, rest_api_resources @dlt.source def player2_source(api_key=dlt.secrets.value): config: RESTAPIConfig = { "client": { "base_url": "https://api.player2.game/v1", "auth": {"type": "bearer", "token": api_key}, }, "resources": [ {"name": "selected_characters", "endpoint": {"path": "selected_characters", "data_selector": "characters"}}, {"name": "npcs_responses", "endpoint": {"path": "npcs/responses"}} ], } yield from rest_api_resources(config) def load_player2_to_duckdb() -> None: pipeline = dlt.pipeline( pipeline_name="player2_pipeline", destination="duckdb", dataset_name="player2_data", ) load_info = pipeline.run(player2_source()) print(load_info) if __name__ == "__main__": load_player2_to_duckdb()

Run it with python player2_pipeline.py. The agent iterates on this until it loads cleanly — you review and approve, rather than write it from scratch.


How do I query Player2 data in DuckDB?

dlt creates one table per resource. Query the loaded data with Python or SQL — or ask your agent to, through the MCP server's execute_sql_query tool.

Python (pandas DataFrame):

import dlt data = dlt.pipeline("player2_pipeline").dataset() df = data.selected_characters.df() print(df.head())

SQL:

SELECT * FROM player2_data.selected_characters LIMIT 10;

See querying your data with dataset and exploring it in marimo notebooks.


How do I deploy the Player2 to DuckDB pipeline in production?

The pipeline runs locally, which is ideal for prototyping and one-off analysis. When you need it on a schedule, monitored on every load, and shared with your team, deploy the same dlt code on the dltHub platform — no infrastructure to maintain. The prompt above already ends with "run it on dltHub", so your agent can take it there directly.

  • Deploy & schedule — run the pipeline as a managed job with automatic retries.
  • Monitor — observable job queues, alerting, and load metrics for every run.
  • Transform — promote raw Player2 loads into governed, documented models.
  • Visualize & share — explore data in notebooks and publish live dashboards instead of static screenshots.

Book a demo →


What other destinations can I load Player2 data to?

dlt loads into any of these — only the destination argument changes:

DestinationExample value
PostgreSQL"postgres"
BigQuery"bigquery"
Snowflake"snowflake"
Redshift"redshift"
Databricks"databricks"
Filesystem (S3, GCS, Azure)"filesystem"

Set dlt.pipeline(destination="snowflake") and add credentials in .dlt/secrets.toml. On the dltHub platform the same pipeline runs against a managed Iceberg lakehouse. See the full destinations list.


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